In recent decades, new methodologies have emerged in architectural design that exploits the computer as a design tool. This has generated a varied set of digital skills and a new type of architectural knowledge. Digital design, however, doesn’t mean working in virtual space but rather informing the physical reality of geometrical principles, performative behavior and manufacture logics.
The course aims to elucidate on the expertise of filmmakers on the comprehension of space, time and movement in order to incorporate those skills to the design process as well as on its representational stage. Conceptual and technical tools will be explored to develop specific grammar of a kinetic expression.
Beyond the prevalent discussion of how architecture should rise from a computational logic, the computer has become a unique architectural tool to simulate reality. Architecture is informed by subsequent explorations on virtual models of reality, and is expressed and enunciated through elaborated images that are digitally produced. The evolution of these images reflects a progression in technology but also refers to the way in which architecture is dependent on images to define itself.
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